AI Insights · Timothy · June 2024
Top 5 Basketball Games in Oceania for Q2 2024
Explore the performance of the top 5 basketball games on a unified platform in Oceania during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 basketball games in Oceania showed varying trends in downloads, revenue, and active users. Data provided by Sensor Tower offers a detailed look at their performance across unified platforms.
Basket Battle from SUPERSONIC STUDIOS LTD exhibited fluctuating weekly revenue, peaking at around $18 in early April and gradually decreasing to $2 by the end of June. Weekly downloads ranged from approximately 2.7K to 4.5K, with a noticeable uptick in the last week of June. Active users hovered around 42K to 45K throughout the quarter, maintaining a stable user base.
NBA 2K24 MyTEAM by 2K saw a significant increase in weekly revenue, starting at $14.9K and ending the quarter at a similar $14.9K, with peaks and troughs in between. Downloads varied, peaking at 4.6K in early June. Active users grew steadily, reaching a high of about 24.9K in mid-June.
NBA 2K Mobile Basketball Game, also from 2K, experienced a decline in weekly revenue from $9.3K to $5.1K over the quarter. Downloads remained relatively stable, fluctuating between 1.7K and 2.2K. Active users stayed consistent, averaging around 5.4K.
Basketball Stars™: Multiplayer by Miniclip.com had a steady revenue increase, starting at $653 and reaching $965 by the end of June. Downloads varied, with a significant spike to 1.9K in late May. Active users mirrored this trend, peaking at 3.9K in early June.
NBA LIVE Mobile Basketball from Electronic Arts showed fluctuating revenue, beginning at $854 and ending at $521. Downloads were highest in mid-April at 1.8K but saw a decline to 832 by the end of June. Active users decreased from 42.8K to 39.7K over the quarter.
For more detailed insights and data, visit Sensor Tower.